This is a brief overview of an older project that eventually had to be taken back to the drawing board, but is entertaining to look at nonetheless. At the time it revolved very heavily around the gun being a physical object in the world, and that led to some neat little interactions. It also led to it becoming extremely unfocused, and getting the gunplay to feel like other games was a huge challenge using only physics based forces.
نحن نستخدم ملفات تعريف الارتباط في تقديم مقترحات لبعض المحتويات، وقياس نسبة زوار الموقع، وتخصيص الإعلانات. باستخدامك لهذا الموقع فإنك تقر بموافقتك على و